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  1. Visual search and reading tasks using ClearType and regular displays: two experiments
  2. Beyond usability: process, outcome and affect in human-computer interactions
  3. Spatial semantics: How users derive shape from information space
  4. TIME - A Multi-levelled framework for evaluating and designing digital libraries
  5. Designing a better learning environment with the Web - problems and prospects
  6. User interface design
  7. A Psychological investigation of researcher's perceptions of texts
  8. Artifacts as theories: Convergence through user-centered design
  9. Space - the final chapter or why physical representations are not semantic intentions
  10. The Human factors of hypertext
  11. “It’s the journey and the destination”: Shape and the emergent property of genre in evaluating digital documents
  12. Why structure and genre matter to users of digital information: a longitudinal study with readers of a web-based newspaper
  13. Who's Zooming Whom? Attunement to animation in the interface
  14. Expertise and the perception of shape in information
  15. User analysis in HCI: the historical lesson from individual differences research
  16. The Importance of Usability in the Establishment of Organizational Software Standards for End User Computing
  17. "Don't forget to put the cat out" - or why collaborative authoring software and everyday writing pass one another by
  18. Reading from paper versus screens: a critical review of the empirical literature
  19. Readers' models of text structures: the case of academic articles
  20. Requirements analysis for hypertext applications: the why, what and how approach
  21. The role of usability labs in system design
  22. Designing web-based instruction: A human-computer interaction perspective
  23. User centered design of hypertext and hypermedia for education
  24. The Role of genre in shaping our understanding of digital documents
  25. From "can they" to "will they?": Extending usability evaluation to address acceptance
  26. Design and evaluation of a user interface supporting multiple image query models
  27. The Electronic journal and its implications for the digital library
  28. Never mind the theory, feel the data: Observations on the design of hypertext-based user interfaces
  29. Hypertext/Hypermedia
  30. A Comparison of linear and hypertext formats in information retrieval
  31. Institutionalising human factors in the design process: the ADONIS experience
  32. A Survey of usability evaluation practices and requirements in the European IT industry
  33. Navigation in hypertext: A Critical review of the concept
  34. The Effect of display size on reading and manipulating electronic text
  35. The Psychology of designer style
  36. Knowledge acquisition and conceptual models: A Cognitive analysis of the interface
  37. Cultural analysis and what designers need to know - A Case of sometimes too much, sometimes too little, and always too late
  38. New technology and the reading process
  39. HCI and MIS: shared concerns (Editorial)
  40. An empirical comparison of the usability for novice and expert searchers of a textual and a graphic interface to an art-resource database
  41. Analyzing and Understanding Cultural Differences: Experiences from Education in Library and Information Studies
  42. A study of the impact of on-line game emotion value creation on players’ switching behavior [in Chinese]
  43. How is knowledge about the consumer of information being applied in the design and delivery of information products and services?
  44. Individual Differences and Task-based User Interface Evaluation: A Case Study of Pending Tasks in Email.
  45. What Can Searching Behavior Tell Us About the Difficulty of Information Tasks? A Study of Web Navigation
  46. Categorization Is Difficult: Use of an Electronic Notebook For Organizing Design Meeting Notes
  47. Interactivity between protégés and scientists in an electronic mentoring program
  48. Exploring gender differences in perceptions of 3D telepresence collaboration technology: An example from emergency medical care
  49. Experimental comparison of 2D and 3D technology mediated paramedic-physician collaboration in remote emergency medical situations
  50. The use and usability of SFX: context-sensitive reference linking
  51. XTM-DITA structure at Human-Computer Interaction Service
  52. Usability evaluation of an NHS library web site
  53. Meeting the Challenge: Training an Aging Population to Use Computers
  54. The Role of Subjective Factors in the Information Search Process
  55. Interactional Digital Libraries: introduction to a special issue on Interactivity in Digital Libraries
  56. Testing a Cancer Meta Spider
  57. The Use of Dynamic Contexts to Improve Casual Internet Searching
  58. Online Query Refinement on Information Retrieval Systems: A Process Model of Searched System Interactions
  59. Collaborative Systems: Solving the vocabulary problem
  60. Approach on the Vocabulary Problem in Collaboration
  61. Internet Categorization and Search: A Self-Organizing Approach
  62. Partnership Reviewing: A Cooperative Approach for Peer Review of Complex Educational Resources